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procedural animation experiments devlog

personal page for if anyone wants to watch my progress · By zLizard

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Recent updates

working character + hair physics and dragon concept
Here, I combined a lot of my systems, rope physics for hair, and experimented and polished the creature thing some more. I also got rid of the old hinge-joint t...
custom verlet integration rope physics
I worked on a new system, going off of my old forward kinematic worm-like creature that I didn't really show on this page (my bad), but with added custom physic...
finally got sprites to work with legs
Basically, I have 3 points in the leg: the anchor, the knee, and the foot. Before, the legs didn't rely on the points' rotation, just distance constraints. Now...
hinge joint and multiple body segment experiment
a bit of an older model, (right before I made the system sprite-able) I was experimenting a bit with hinge joints, and made it so there can be multiple body seg...
old work: first working version
Since im starting this page kind of late, I would like to post some old stuff for more context on how I got where i am...

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