Here, I combined a lot of my systems, rope physics for hair, and experimented and polished the creature thing some more. I also got rid of the old hinge-joint t...
I worked on a new system, going off of my old forward kinematic worm-like creature that I didn't really show on this page (my bad), but with added custom physic...
Basically, I have 3 points in the leg: the anchor, the knee, and the foot. Before, the legs didn't rely on the points' rotation, just distance constraints. Now...
a bit of an older model, (right before I made the system sprite-able) I was experimenting a bit with hinge joints, and made it so there can be multiple body seg...