• View all by zLizardzLizard
  • Follow zLizardFollowFollowing zLizardFollowing
  • Add To CollectionCollection
  • Community
  • Devlog

procedural animation experiments devlog

← Return to procedural animation experiments devlog

Devlog

  • working character + hair physics and dragon concept
    August 06, 2025 by zLizard
    Here, I combined a lot of my systems, rope physics for hair, and experimented and polished the creature thing some more. I also got rid of the old hinge-joint tail and replaced it with the rope physic... Continue reading
  • custom verlet integration rope physics
    August 06, 2025 by zLizard#experiment
    I worked on a new system, going off of my old forward kinematic worm-like creature that I didn't really show on this page (my bad), but with added custom physics. This is gonna come in really handy wi... Continue reading
  • finally got sprites to work with legs
    May 27, 2025 by zLizard
    Basically, I have 3 points in the leg: the anchor, the knee, and the foot. Before, the legs didn't rely on the points' rotation, just distance constraints. Now, I made it so the anchor rotates toward... Continue reading
  • hinge joint and multiple body segment experiment
    May 27, 2025 by zLizard#experiment
    a bit of an older model, (right before I made the system sprite-able) I was experimenting a bit with hinge joints, and made it so there can be multiple body segments, each with their own legs and phys... Continue reading
  • old work: first working version
    May 27, 2025 by zLizard#older work
    Since im starting this page kind of late, I would like to post some old stuff for more context on how I got where i am... Continue reading
itch.io·View all by zLizard·Report·Embed