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procedural animation experiments devlog
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working character + hair physics and dragon concept
August 06, 2025
by
zLizard
Here, I combined a lot of my systems, rope physics for hair, and experimented and polished the creature thing some more. I also got rid of the old hinge-joint tail and replaced it with the rope physic...
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custom verlet integration rope physics
August 06, 2025
by
zLizard
#experiment
I worked on a new system, going off of my old forward kinematic worm-like creature that I didn't really show on this page (my bad), but with added custom physics. This is gonna come in really handy wi...
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finally got sprites to work with legs
May 27, 2025
by
zLizard
Basically, I have 3 points in the leg: the anchor, the knee, and the foot. Before, the legs didn't rely on the points' rotation, just distance constraints. Now, I made it so the anchor rotates toward...
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hinge joint and multiple body segment experiment
May 27, 2025
by
zLizard
#experiment
a bit of an older model, (right before I made the system sprite-able) I was experimenting a bit with hinge joints, and made it so there can be multiple body segments, each with their own legs and phys...
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old work: first working version
May 27, 2025
by
zLizard
#older work
Since im starting this page kind of late, I would like to post some old stuff for more context on how I got where i am...
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