working character + hair physics and dragon concept
Here, I combined a lot of my systems, rope physics for hair, and experimented and polished the creature thing some more. I also got rid of the old hinge-joint tail and replaced it with the rope physics as well.
The hair at the moment is pretty buggy, the anchor doesn't like to follow moving objects (it lags behind if the object is moving fast) and I have yet to find a solution.
procedural animation experiments devlog
personal page for if anyone wants to watch my progress
| Status | Prototype |
| Category | Tool |
| Author | zLizard |
| Tags | 2D, Animation, Experimental, Procedural Generation, Prototype, Unity |
More posts
- custom verlet integration rope physicsAug 06, 2025
- finally got sprites to work with legsMay 27, 2025
- hinge joint and multiple body segment experimentMay 27, 2025
- old work: first working versionMay 27, 2025
Leave a comment
Log in with itch.io to leave a comment.