working character + hair physics and dragon concept
Here, I combined a lot of my systems, rope physics for hair, and experimented and polished the creature thing some more. I also got rid of the old hinge-joint tail and replaced it with the rope physics as well.
The hair at the moment is pretty buggy, the anchor doesn't like to follow moving objects, and I have yet to find a solution.
procedural animation experiments devlog
personal page for if anyone wants to watch my progress
Status | Prototype |
Category | Tool |
Author | zLizard |
Tags | 2D, Animation, Experimental, Procedural Generation, Prototype, Unity |
More posts
- custom verlet integration rope physics18 days ago
- newest work: finally got sprites to work with legs89 days ago
- hinge joint and multiple body segment experiment89 days ago
- old work: first working version89 days ago
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