working character + hair physics and dragon concept


Here, I combined a lot of my systems, rope physics for hair, and experimented and polished the creature thing some more. I also got rid of the old hinge-joint tail and replaced it with the rope physics as well.

The hair at the moment is pretty buggy, the anchor doesn't like to follow moving objects (it lags behind if the object is moving fast) and I have yet to find a solution.

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