A downloadable system

Hi, I've been working on this procedural animation system for quite a while now, and I wanted somewhere to post my work, just if anyone wants to follow my progress.

I don't plan on releasing it, unless someone is interested.

So far, I have IK (inverse kinematic) legs, which I made from scratch, instead of using Unity's prebuilt system.
And I have a system for multiple body segments, which are connected by hinge joints, as of now.
I also recently made the creature sprite-able, instead of Unity's prebuilt shapes (for the body) and line renderers (for the legs)

This project was a great learning experience, and I will continue to build off of it for a bit. 

StatusPrototype
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorzLizard
Made withUnity
Tags2D, Animation, Experimental, Procedural Generation, Prototype, Unity

Development log