procedural animation experiments devlog
A downloadable system
Hi, I've been working on this procedural animation system for quite a while now, and I wanted somewhere to post my work, just if anyone wants to follow my progress.
I don't plan on releasing it, unless someone is interested.
So far, I have IK (inverse kinematic) legs, which I made from scratch, instead of using Unity's prebuilt system.
And I have a system for multiple body segments, which are connected by hinge joints, as of now.
I also recently made the creature sprite-able, instead of Unity's prebuilt shapes (for the body) and line renderers (for the legs)
This project was a great learning experience, and I will continue to build off of it for a bit.
| Status | Prototype |
| Category | Tool |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | zLizard |
| Made with | Unity |
| Tags | 2D, Animation, Experimental, Procedural Generation, Prototype, Unity |
Development log
- working character + hair physics and dragon conceptAug 06, 2025
- custom verlet integration rope physicsAug 06, 2025
- finally got sprites to work with legsMay 27, 2025
- hinge joint and multiple body segment experimentMay 27, 2025
- old work: first working versionMay 27, 2025
