hinge joint and multiple body segment experiment
a bit of an older model, (right before I made the system sprite-able) I was experimenting a bit with hinge joints, and made it so there can be multiple body segments, each with their own legs and physics
procedural animation experiments devlog
personal page for if anyone wants to watch my progress
| Status | Prototype |
| Category | Tool |
| Author | zLizard |
| Tags | 2D, Animation, Experimental, Procedural Generation, Prototype, Unity |
More posts
- working character + hair physics and dragon conceptAug 06, 2025
- custom verlet integration rope physicsAug 06, 2025
- finally got sprites to work with legsMay 27, 2025
- old work: first working versionMay 27, 2025
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